![]() Gameplay wise, the Mongols will endure a hard time against civilizations that either have strong anti-cavalry archer capacity (i.e. Mongols can also rely on Camels, being, beside the Chinese, one of the two only civilizations not coming from Africa or the Middle East to possess Camels, compensating for their lack of effective heavy cavalry. However their defense is somewhat lacking, as their Watch Towers can only be upgraded once and cannot build Bombard Towers. Overall, the Mongols excel at mobility and quick devastation. Mangonels and Scorpions become unusually deadly as well. With their Drills upgrade, a small group of Mongol siege rams can perform hit-and-run attacks on isolated bases and resource collecting operations. This means that Mongol games often include at least some (if not hordes) of Cavalry Archers and Mangudai along with siege rams filled with champions. They also have complete access to all regular infantry technologies with the exception of Halberdiers and all siege weapons except for the Bombard Cannon can be upgraded to their maximum level. The Mongols' greatest advantages lie in their cavalry archers and their siege weaponry.
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